This documenta- tion describes the current state of development.
Prokee Modules:
GUI Elements:
GUI Interactions:
GUI Layouts:
Games/Demos:
Third Party Libraries:
This documentation describes the Prokee module interface.
Static Methods:This module provides functions to search for all modules required by a given module and create the files required by the inimod.sh script to setup a prokee module project.
Below is an example of a definition file.
See documetation of prokee for more information about setting up modules.
//MODULE::
modname="label";
modtype="mods";
version="v01";
INCLUDE="mods/inc/label.def";
//--------------------------------------------------------------------------
// Modules
//--------------------------------------------------------------------------
all_required_modules
{
prokee_module
{
dynamic
{
module
{
modname="strconv";
modtype="mods";
version="v01";
}
}
static
{
}
}
cli_program
{
include="prokee_module";
include="fulltree";
dynamic
{
}
static
{
}
}
}
//all content following from here will be ignored by modtree.
modtree for module module_name.<module_name>.def) has to be in the current working directory.inc/.void modtree::run(const char *module_name)
| Type | Name | Direction | Description |
| module_name | [IN] | The name of the module. |
modtree for module module_name.<inimod_path>mods/<module_name>.def.<inimod_path>mods/inc/.void modtree::run(const char *inimod_path,const char *module_name)
| Type | Name | Direction | Description |
| inimod_path | [IN] | The path to the inimod directory. | |
| module_name | [IN] | The name of the module. |